/// Project 4
float left=50,top=50,right=550,bottom=350;
float ballX=left, ballY=top+10; 
float ballDX=3, ballDY=2;
 

void setup() {
  size(600,500);
}

void draw() {
  scene();
  ball();
 
}

void scene() {
  background(27, 247, 87); 
  pooltable ();
}


void pooltable() { 
  fill(155, 134, 14);
  stroke(1);
  strokeWeight(15);
  rectMode(CORNERS);
  rect(left,top,right,bottom);

}

void ball() {
   if (ballX<left || ballX>right) ballDX= -ballDX;
   if (ballY<top || ballY>bottom) ballDY= -ballDY;
  ballX += ballDX;
  ballY += ballDY;
 strokeWeight (1);
  fill(255,0,0);
  ellipse(ballX,ballY,15,15 );



}
