/// project 3 finster

float birdX, birdY;
float birdDX;
float birdDY;

///set up scene
void setup (){
  size (900, 600);
birdX= width/8;
birdY= height/4;
}

///set up bird
void bird() {
   fill (200,200,150);
   triangle(birdX+birdDX,birdY+birdDY,birdX+25+birdDX,birdY-25+birdDY,birdX-25+birdDX,birdY-25+birdDY);

bird();
birdDX= birdDX+1;
birdDY= birdDY-0;
}

void draw(){
  strokeWeight(1);
  background (63, 198, 250);

/// build finster
  noSmooth();
fill (0);
  ellipse (350, 300, 110, 110);
smooth();
fill (252, 172, 125);
  ellipse (350, 300, 80, 80);
fill (121, 69, 20);
  rect (0, height/2, width, height *4/3);
 fill (250);

/// finster head
  ellipse (339, 290, 20, 20);
  ellipse (360, 290, 20, 20);
 fill (252, 172, 125);
  ellipse (349, 312, 19, 35);
 fill (250);
 line (370, 287, 330, 287);
 strokeWeight(2);
  ellipse (340, 290, 5, 5);
  ellipse (360, 290, 5, 5);
  line (330, 275, 350, 280);
  line (350, 280, 370, 275);

/// the sun
strokeWeight (0);
fill (238, 255, 13);
ellipse (860, 20, 120, 120);


}






