Modify a text file: $/PR2MR.pde
$/PR2MR.pde
//house/sun/ hero int frames=30; float sunX; float sunY; float horizon; float heroX; float heroY; float heroXspeed, heroYspeed; float fast=1; float houseX=50, houseY= 100, houseW= 300, houseH=200; ////SETUP: screen size & mode void setup() { size(800,800); smooth(); frameRate(frames); horizon= height/1.5; houseY= horizon-houseH; sunY=horizon/4; reset(); } void reset() { heroHome(); } void heroHome() { heroX = houseX+5; heroY= houseY+10; heroXspeed= random(2,7); heroYspeed = random(-3,+3); fast=1; } void draw() { scene(); action(); show(); messages(); } ///SCENE: sky, sun house void scene() { background(100,200,250); //sky noStroke(); fill(0,250,0); rect(0,horizon,width,height-horizon); //grass house(); sunX=sunX+fast*6; } void house() { stroke(0); fill(150,30,20); //Brown house rect(houseX, houseY, houseW, houseH); fill(0); triangle(houseX,houseY,houseX+houseW, houseY, houseX+houseW/2, houseY-houseH/2); //roof //house door fill(100,10,20); rect(houseW/2+houseX,houseH/2+houseY,40,100); //doorknob fill(255,255,0); ellipse(230,490,10,10); } void action() { //sun moves across sky fill(255,255,0); ellipse(sunX,sunY-50,150,150); if (sunX>width) {sunX=0;} //move hero heroX= heroX + heroXspeed*fast; ////bounce off wall if (heroX>width-30 || heroX<40) { heroXspeed = -heroXspeed;} if (heroY>height -50-10 * heroXspeed || heroY